Tankz screenshot 1

Sunday 16 December 2012

Good riddance to one of the most irritating bugs ever!

Perhaps you remember that 'last bug' I wanted to squash before I start work on the game's last 'core' system? Well I nailed it down this morning. What a relief! Lasers (the pew pew kind) now correctly damage armor and hull. I know that probably sounds trivial but it was a hideous combination of both client and server bugs/inconsistancies. So it's gone now, and the combat/armor damage model is now bug free and robust.

All that's left now is to finish the Tank Shop(this is where tank customization will happen) and I will finally be recording that hilariously overdue video.

Stay tuned!

Saturday 15 December 2012

We have synchronization.

After bashing my head on my desk for about 3 hours this morning, I've finally nailed down a very long standing and irritating bug to do with loadout synchronization. All is well now. One more bug to squash and one minor system to implement and I'l get started on the video.