Perhaps you remember that 'last bug' I wanted to squash before I start work on the game's last 'core' system? Well I nailed it down this morning. What a relief! Lasers (the pew pew kind) now correctly damage armor and hull. I know that probably sounds trivial but it was a hideous combination of both client and server bugs/inconsistancies. So it's gone now, and the combat/armor damage model is now bug free and robust.
All that's left now is to finish the Tank Shop(this is where tank customization will happen) and I will finally be recording that hilariously overdue video.
Stay tuned!
Sunday, 16 December 2012
Saturday, 15 December 2012
We have synchronization.
After bashing my head on my desk for about 3 hours this morning, I've finally nailed down a very long standing and irritating bug to do with loadout synchronization. All is well now. One more bug to squash and one minor system to implement and I'l get started on the video.
Saturday, 15 September 2012
More UI Progress
Made some more usefull progress on the Tank Shop today, as well as some handy UI functionality. Windows are now modular, which is awesome. My overall vision for the Tank Shop is getting more ambitious every day - I have a really cool idea that I'm hoping to be able to include in the eventual video. For the time being, here's a shot of what Tankz' front end looks like:
![]() |
It's a work in progress, but it does the job for now.
(EDIT: had to scale the image down a bit to fit in the blog.. kinda hard to make out, but oh well) |
Friday, 24 August 2012
GUI Under development
I'm currently working on the interface for the tank shop - the module where you'l be able to design your own tanks in. There are several UI elements that I'm putting into place here - scrollbars, flowing text, etc. Once this is done, my plan is to polish a few more things and release a video. Stay tuned!
Saturday, 4 August 2012
Development "drags" on
Today I've successfully implemented my own "drag-n-drop" logic, which will help with a few key systems. Not a huge deal to most programmers, but I'm not most programmers - im a n00b. So it makes me happy.
=)
=)
Sunday, 15 July 2012
Chat system added. Be nice.
Today chatting was added to Tankz. Press "T" to enter chat mode. Don't be too harsh after you pwn someone, now.. ;)
Wednesday, 13 June 2012
Hell freezes over, Tankz receives "kill list"
So I've been playing Diablo 3 lately. Well, I suppose I should say I've been trying to play Diablo 3. Every time they patch, it screws up and I have to reinstall the entire game. None of the online solutions help, nothing works(of course). Unfortunately this latest time, even reinstalling doesn't work because now it won't even let me reinstall. Nice. So yeah, Blizzard... hell... heh heh.. yeah. Sorry.
I'l be installing a new OS in the near future so hopefully that fixes it but in the meantime, the whole mess has given me a chance to work on Tankz. I've added a nifty little 'Kill list' in the top left, just like you'd expect in an FPS game. "Bob killed Jim!" and so on. Not a huge addition, but it's a small touch that when combined with many other small touches, make a big difference.
More updates as they develop.
I'l be installing a new OS in the near future so hopefully that fixes it but in the meantime, the whole mess has given me a chance to work on Tankz. I've added a nifty little 'Kill list' in the top left, just like you'd expect in an FPS game. "Bob killed Jim!" and so on. Not a huge addition, but it's a small touch that when combined with many other small touches, make a big difference.
More updates as they develop.
Subscribe to:
Posts (Atom)
