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It's a work in progress, but it does the job for now.
(EDIT: had to scale the image down a bit to fit in the blog.. kinda hard to make out, but oh well) |
Saturday, 15 September 2012
More UI Progress
Made some more usefull progress on the Tank Shop today, as well as some handy UI functionality. Windows are now modular, which is awesome. My overall vision for the Tank Shop is getting more ambitious every day - I have a really cool idea that I'm hoping to be able to include in the eventual video. For the time being, here's a shot of what Tankz' front end looks like:
Friday, 24 August 2012
GUI Under development
I'm currently working on the interface for the tank shop - the module where you'l be able to design your own tanks in. There are several UI elements that I'm putting into place here - scrollbars, flowing text, etc. Once this is done, my plan is to polish a few more things and release a video. Stay tuned!
Saturday, 4 August 2012
Development "drags" on
Today I've successfully implemented my own "drag-n-drop" logic, which will help with a few key systems. Not a huge deal to most programmers, but I'm not most programmers - im a n00b. So it makes me happy.
=)
=)
Sunday, 15 July 2012
Chat system added. Be nice.
Today chatting was added to Tankz. Press "T" to enter chat mode. Don't be too harsh after you pwn someone, now.. ;)
Wednesday, 13 June 2012
Hell freezes over, Tankz receives "kill list"
So I've been playing Diablo 3 lately. Well, I suppose I should say I've been trying to play Diablo 3. Every time they patch, it screws up and I have to reinstall the entire game. None of the online solutions help, nothing works(of course). Unfortunately this latest time, even reinstalling doesn't work because now it won't even let me reinstall. Nice. So yeah, Blizzard... hell... heh heh.. yeah. Sorry.
I'l be installing a new OS in the near future so hopefully that fixes it but in the meantime, the whole mess has given me a chance to work on Tankz. I've added a nifty little 'Kill list' in the top left, just like you'd expect in an FPS game. "Bob killed Jim!" and so on. Not a huge addition, but it's a small touch that when combined with many other small touches, make a big difference.
More updates as they develop.
I'l be installing a new OS in the near future so hopefully that fixes it but in the meantime, the whole mess has given me a chance to work on Tankz. I've added a nifty little 'Kill list' in the top left, just like you'd expect in an FPS game. "Bob killed Jim!" and so on. Not a huge addition, but it's a small touch that when combined with many other small touches, make a big difference.
More updates as they develop.
Saturday, 12 May 2012
Shakin' Things Up
A fairly productive morning for Tankz. I've managed to detach the camera from the player's tank, which will allow for some cool effects later on... but for now, it's allowed me to add a sweet screen-shake effect to the game. Right now it's used when a tank explodes nearby - it actually works pretty well, I'm happy with it. The forthcoming video will show it off.
One more thing checked off the "list". Stay tuned for more!
One more thing checked off the "list". Stay tuned for more!
Saturday, 5 May 2012
It's been a while
Havent updated in a while. I was in Cuba for a week on vacation. Wow was it ever nice! The most beautifull beaches you could possibly imagine. Unlimited food, unlimited booze, and hot girls everywhere you look! The people of Cuba have got to be the nicest, most generous and giving people I've ever met. They have so little and give so much so that our vacations can be nice. Can't wait to go back!
Getting back to Tankz, my "video list" is unfortunately growing all the time. I've added a couple more systems that I'd like in place before I record any footage. No big deal, really. They aren't huge it's just that I want to make a video worth recording.
Now that I'm back and all rested up, Tankz development is back in full swing. I just finished debugging a few things and It's looking good. I have a particular system in mind that I'd like to have put in place by the end of the weekend. Check back soon for more updates!
Getting back to Tankz, my "video list" is unfortunately growing all the time. I've added a couple more systems that I'd like in place before I record any footage. No big deal, really. They aren't huge it's just that I want to make a video worth recording.
Now that I'm back and all rested up, Tankz development is back in full swing. I just finished debugging a few things and It's looking good. I have a particular system in mind that I'd like to have put in place by the end of the weekend. Check back soon for more updates!
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