Tankz screenshot 1

Tuesday, 8 January 2013

A Long Overdue Video

After far too long, months infact... the 'video' is finally live. Check it out:

Sunday, 6 January 2013

Tankz build 0.0.1 is FINISHED!

It's been a very long time coming, but I can FINALLY say that the game has been compiled as it's first 'basic' build. All of the game's core mechanics are now live. The game(I can now legitemately refer to it as a "game") lacks most of it's content and ALOT of polish.. but the basics are there. As soon as I can round up a couple of friends to help, I'll have that video recorded and uploaded.

Woohoo!

Sunday, 16 December 2012

Good riddance to one of the most irritating bugs ever!

Perhaps you remember that 'last bug' I wanted to squash before I start work on the game's last 'core' system? Well I nailed it down this morning. What a relief! Lasers (the pew pew kind) now correctly damage armor and hull. I know that probably sounds trivial but it was a hideous combination of both client and server bugs/inconsistancies. So it's gone now, and the combat/armor damage model is now bug free and robust.

All that's left now is to finish the Tank Shop(this is where tank customization will happen) and I will finally be recording that hilariously overdue video.

Stay tuned!

Saturday, 15 December 2012

We have synchronization.

After bashing my head on my desk for about 3 hours this morning, I've finally nailed down a very long standing and irritating bug to do with loadout synchronization. All is well now. One more bug to squash and one minor system to implement and I'l get started on the video.

Saturday, 15 September 2012

More UI Progress

Made some more usefull progress on the Tank Shop today, as well as some handy UI functionality. Windows are now modular, which is awesome. My overall vision for the Tank Shop is getting more ambitious every day - I have a really cool idea that I'm hoping to be able to include in the eventual video. For the time being, here's a shot of what Tankz' front end looks like:

It's a work in progress, but it does the job for now.
(EDIT: had to scale the image down a bit to fit in the blog.. kinda hard to make out, but oh well)

 

Friday, 24 August 2012

GUI Under development

I'm currently working on the interface for the tank shop - the module where you'l be able to design your own tanks in. There are several UI elements that I'm putting into place here - scrollbars, flowing text, etc. Once this is done, my plan is to polish a few more things and release a video. Stay tuned!

Saturday, 4 August 2012

Development "drags" on

Today I've successfully implemented my own "drag-n-drop" logic, which will help with a few key systems. Not a huge deal to most programmers, but I'm not most programmers - im a n00b. So it makes me happy.
=)